Welcome to the I’m Just Playin’ Game Awards 2016. Hosted by Sid, Joseph and Brian in our very first summary of the year. It’s been a very interesting year for video games with some outstanding releases and some, not so much.

We believe that awards should have meaning, and without reasoning, nominations become arbitrary. Our aim has always been to add some colour to the conversation around video games. As a diverse group of people, we’ve worked to create a podcast that offers multiple viewpoints and be an entertaining and thoughtful outlet.

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As 2016 draws to a close, Sid and Brian sit down to discuss a number of things. This includes the 2.5 hour advert called The Game Awards as well as the Top 10 Fails of 2016. We apologise in advance for any controversy.

We open the show with Brian discussing a rogue-like game called Curious Expeditions. A game where players must accrue fame and glory as they explore a procedural world in the 19th Century. On the other hand, Sid’s been playing the PC port of Watch_Dogs 2, a game following the events of the previous game. With a new cast and the meme-lord writings of Ubisoft, it turns out to be a fun and well-optimised game. Although it isn’t without criticism. It’s control scheme feels awkward, along with some of the driving mechanics. This, combined with the pseudo-terrorist feel that game gives you when supplying you with weapons, feels off. It’s highly recommended that you play Watch_Dogs 2 and play it in a ghost/non-lethal route.

The main crux of this week’s episode comes down to the Game Awards. Which turned out to be a two hour advertisement. Following successful years of the show, this year turned out to be one of the worst with CG trailers and sponsorships thrown all over the place. In the premier categories, a number of upsets include Overwatch winning more awards then it deserved, in our opinions. We’re all fans of Overwatch on the show, however it winning both Best Game, Best Studio/Game Direction and Multiplayer Game doesn’t sit right considering the competition.

Notable exclusions include ABZU not being nominated for Best Soundtrack and Stardew Valley losing out to Inside in Best Independent Game.

One of the biggest moments from the show include Ryan Green’s emotional speech after being handed the award for Games for Impact. After being handed the award by a smiling MatPat and Justine Ezarik (very awkward considering the context), Ryan gave a very heart-wrenching speech about the games development and his son. That Dragon, Cancer tells an autobiographical tale of Ryan’s son, Joel, and his fight with Cancer. The game sparked some controversy, however few have felt open to discuss openly about a game that profits from the the death of a son. It’s a tough subject to cover.

And in conclusion, Sid summarises 2016 in a glorious clickbait list. The biggest failures of gaming in 2016 including No Man’s Sky, CSGO Lotto, Battleborn and a surprise Number One.

 

Welcome back to the I’m Just Playin’ podcast and in this episode, Sid and Brian discuss everything from the e-sports entering the olympics and what games would take place to what’s up with season passes.

Following some news that perhaps the 2024 Olympics may or may not host E-Sports at the games, we discuss the notion of what games could take place. Brian opens up the idea that there’d need to be at least three categories. One shooter, one MOBA and perhaps a strategy game. Due to the terrorism connotations with games such as Counter-Strike and Rainbow Six Seige, the only real contender remaining happens to be Overwatch. With a diverse cast of characters and almost universal appeal, it’s a strong contender for being the E-Sport of choice at the 2024 games.

In the MOBA category, Brian’s suggestion is Heroes of the Storm, which Sid highly disagrees with. With games like DOTA2 and League of Legends already having superior numbers and player skill, it’s highly unlikely that Blizzard would have a second platform in the running. Finally the discussion comes to strategy games and how they’d work. Sid throws a spanner in the works and brings out Fighting Games. The Street Fighter series has a long written history and as an already spectator friendly game, this could be the strongest contender of all the games to be an e-sport at the games.

In other news, season passes never really deliver on a second season. With every game acting as a Firefly of it’s own game, Sid discusses how it’d be significantly more profitable for developers and publishers to release less games but with added content that they can charge premiums for. With the ongoing success of the Hitman 2016 reboot, and possibly one of the first AAA games to get a second season, why aren’t more publishers pushing this method? We’ve seen plenty of uproar with content being cut from games and sold as seperate DLC’s and expansions, however Sid presents the argument that charging players for more content over a longer period of time could be more fruitful. This would also allow developers longer periods of time to develop better games that would be true upgrades to a game rather than incremental yearly releases.