Welcome to the I’m Just Playin’ Game Awards 2016. Hosted by Sid, Joseph and Brian in our very first summary of the year. It’s been a very interesting year for video games with some outstanding releases and some, not so much.

We believe that awards should have meaning, and without reasoning, nominations become arbitrary. Our aim has always been to add some colour to the conversation around video games. As a diverse group of people, we’ve worked to create a podcast that offers multiple viewpoints and be an entertaining and thoughtful outlet.

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As 2016 draws to a close, Sid and Brian sit down to discuss a number of things. This includes the 2.5 hour advert called The Game Awards as well as the Top 10 Fails of 2016. We apologise in advance for any controversy.

We open the show with Brian discussing a rogue-like game called Curious Expeditions. A game where players must accrue fame and glory as they explore a procedural world in the 19th Century. On the other hand, Sid’s been playing the PC port of Watch_Dogs 2, a game following the events of the previous game. With a new cast and the meme-lord writings of Ubisoft, it turns out to be a fun and well-optimised game. Although it isn’t without criticism. It’s control scheme feels awkward, along with some of the driving mechanics. This, combined with the pseudo-terrorist feel that game gives you when supplying you with weapons, feels off. It’s highly recommended that you play Watch_Dogs 2 and play it in a ghost/non-lethal route.

The main crux of this week’s episode comes down to the Game Awards. Which turned out to be a two hour advertisement. Following successful years of the show, this year turned out to be one of the worst with CG trailers and sponsorships thrown all over the place. In the premier categories, a number of upsets include Overwatch winning more awards then it deserved, in our opinions. We’re all fans of Overwatch on the show, however it winning both Best Game, Best Studio/Game Direction and Multiplayer Game doesn’t sit right considering the competition.

Notable exclusions include ABZU not being nominated for Best Soundtrack and Stardew Valley losing out to Inside in Best Independent Game.

One of the biggest moments from the show include Ryan Green’s emotional speech after being handed the award for Games for Impact. After being handed the award by a smiling MatPat and Justine Ezarik (very awkward considering the context), Ryan gave a very heart-wrenching speech about the games development and his son. That Dragon, Cancer tells an autobiographical tale of Ryan’s son, Joel, and his fight with Cancer. The game sparked some controversy, however few have felt open to discuss openly about a game that profits from the the death of a son. It’s a tough subject to cover.

And in conclusion, Sid summarises 2016 in a glorious clickbait list. The biggest failures of gaming in 2016 including No Man’s Sky, CSGO Lotto, Battleborn and a surprise Number One.


Things get heated at the IJP HQ when Joseph takes the bait. Following on from a week of fluff news, this week Digital Homicide decide to go batshit insane when they attempt to subpoena Valve. The subpoena requested the identities of 100 Steam users who left negative reviews on their games. Attempting, and failing, to take an objective stance, Sid and Joseph discuss the ramifications, ethics and absurdity that comes from the developer of critical and technical flops such as Assault on Xarturz and Attrition Nuclear Domination.

We also discuss Ubisoft, and even they though they do get a bad wrap following 2014’s abysmal year, and their cringy writing and publicity stunts including the upcoming Watch_Dogs 2 and their attempts to appeal to the millennial mindset through the eyes of a balding Gen-Xer.

And then of course, there’s the controversy with Hello Games yet again. After finally admitting that No Man’s Sky was indeed a bait and switch, Joseph (out of spite) defends Hello Games and the current ordeal whereby they haven’t made any information public since launch. Has Sean Murray and the team quit and run, leaving gamers with a sub-par game? Why have they released updates and patches but not informed anyone what is actually in them in the patch notes as per the industry standard? It’s a heated discussion and Joseph gets passionate once again that perhaps we should give Hello Games a break from the dog-piling and consistent outrage on what can only be described as 2016’s most controversial title.

We’d love to hear your thoughts and what you think. Feel free to Tweet, Facebook, Email, Comment anywhere we’re online. We’d love to know what you think on any of the topics.

Intro music: Super Mario 64 File Select (Hip-Hop Remix) (Prod. By Krys$hun)


The No Man’s Sky debacle is so close to being over, but alas, terrible people, they linger. The Steam refunds policy is a fairly recent update, following EU law in regards to digital products. And of course, Joseph has some beef with some terrible people.

Valve’s rules clearly state that if the purchase was made within two weeks and you’ve played less than two hours of the game, you’re entitled to a refund. Recent posts on Reddit, blogs and other sites have shown that Valve seem to have been offering refunds to user with well over 14 hours, in some cases 100 hours of gameplay. Is this wrong? Joseph believes that the outrage of No Man’s Sky is unnecessary.  He takes the stance that these gamers are terrible people for their level of entitlement.

On the other hand, Sid takes the stance that maybe, these terrible people aren’t wrong and perhaps in this particular case they should be able to get a refund, to an extent.


Following the release of 2016’s most controversial release, No Man’s Sky, welcome to the pilot episode of I’m Just Playin’. The podcast from a couple of guys who love playing and making games, just trying to add a little colour to the conversation.

Joseph discusses the backlash that Hello Games have been receiving from angry customers. They seem to be failing to realise the technical achievement the game has accomplished. Sid on the other hand, goes into detail of it’s failings.

Should No Man’s Sky be remembered as the game that created the biggest game world thus far and commended for it’s beautiful art-style and relaxing gameplay loop. Or does the hype of having a game hyped to this magnitude, with constant coverage from the gaming press, major marketing back from Sony and misleading interviews from Sean Murray himself, make No Man’s Sky a game that will go down in history as a failure?