Multiplayer games are arguably the most popular games out right now. Playing games is more fun social, but with multiplayer only games, there’s plenty of backlash against developers for not including a single-player campaign.

For Honor

Following on from last week, we’re talking more about For Honor. Now that it’s been out, one of the biggest problems that the game faces is it’s netcode. Using a P2P method, it’s open to attacks, cheating and hacking as seen in multiple videos on YouTube. Connectivity problems when players leave the game and exploiting the games online functions are causing a wide array of problems.

Besides that, the best parts of the game are it’s honorable encounters in 1v1 and 2v2 game modes. Players have had more fun and entertainment through these modes rather than the clusterfuck that is the Dominion.¬†There’s a clear split in the community between the core game mode and the death matches.

Do Multiplayer Games need Singleplayer?

Which leads us on to the singleplayer campaign. It’s a mode in the game that can be described as a glorified tutorial. Featuring vignettes in the style of Battlefield 1 of an ongoing battle against an evil Warrior God. The campaign is weak and uninteresting and just plain forgettable.

We discuss how For Honor’s tacked on singleplayer campaign is weak and a waste of time and money. Where the budget was wasted on this, could’ve been better spent on dedicated servers for the multiplayer, enabling the core game to have a much better experience.

Singleplayer focused games have also had tacked on multiplayer. Where some have been pretty good in all fairness, however most are utter trash.

For Honor

The For Honor Beta is out and Sid’s been trying to play as much as he can with a migraine the size of his library. There’s been no video that does the game justice. It’s combat mechanics are well and finely tuned a very skill based competitive mode. Sid describes a number of duels where he’s fended off enemies out of sheer luck before being slaughtered. However the intensity and visceral nature of the fight make it such an incredibly engrossing game.

It also seems that Ubisoft have found their feet when it comes to releases. With a number of Beta’s being used to showcase the game and allowing players to try it. They’re also keeping the same progression and customisation options they introduced with Rainbow Six Seige.

Our only concern is if the player numbers will grow or become stagnant after a point. When playing in the Open Beta, if you haven’t devoted as much time as some of the people you’re playing against, you’ll find yourself outmatched and underpowered. It’s worth noting that a new player joining will probably find themselves in difficulty trying to play against anyone who’s mastered any of the heroes.

It’s clear that the game has been designed with longevity in mind. Ubisoft are showcasing their best here. It’s a beautiful game which is very well optimised at present. The controls are tight and the gameplay is challenging.

Sid is very tempted to pick it up and break his “Buy No More Games” ruling.


In a recent sit down with PC Gamer, the team at Valve discussed a number of things that they have planned. They’re currently working on 3 VR games that they’ll be releasing. We’re not particularly optimistic because, well, we don’t really believe it. After the Zenimax-Oculus situation, it’s hard to see a bright future for VR outside of the mobile space. However, if Valve are going to release some quality first-party games for the Vive, this could be an interesting move by them. You also have to consider that Valve aren’t exactly known for bringing out a product on time though.

Steam Greenlight is soon to be gone. Replacing it will be Steam Direct which will involve developers being a lot more professional. Their aim is to combat the popularity contest scam that Greenlight became and having developers pay a recoupable fee. This will close the gates to developers who are trying to minimise “development costs” by asset flipping and trying to sell shit games. It’s an interesting take, but may hurt indie developers with no budget.

Steam is also bringing back paid mods in some capacity, so there’s something to laugh about.