In our first Thursday episode as part of our new efforts to double down on content, we’re discussing Bethesda’s latest news. That and what on earth is that convention smell?

Fallout 4 in VR

In a recent interview, Todd Howard discussed the progress on Fallout 4 VR. With claims that the entire game is playable in it’s entirety inside of virtual reality. This news comes hotly after Zenimax, Bethesda’s parent company, won half a billion dollars in a suit against Oculus. As one of the most popular gaming franchises, it was only a matter of time before Fallout would get the VR treatment. It’s highly possible that this could be the game that pushes VR into the mainstream.

However, we’re sceptical as usual. As far as VR goes, we’re still not sold. With such a high price point and very limiting movement, VR still appears to be a gimmick that’s not picking up steam. One of our biggest concern is movement and combat in VR. Fallout 4 is a game where you move and shoot in a very FPS style. With VR hardware very much invested in room scale and using proprietary control systems, how do these games fit in to this ecosystem? Will players be forced to fight enemies by pointing where they want to teleport around them? This has already proven to be a very unsatisfactory method of play for long term play sessions.


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