Welcome back to the I’m Just Playin’ podcast and in this episode, Sid and Brian discuss everything from the e-sports entering the olympics and what games would take place to what’s up with season passes.
Following some news that perhaps the 2024 Olympics may or may not host E-Sports at the games, we discuss the notion of what games could take place. Brian opens up the idea that there’d need to be at least three categories. One shooter, one MOBA and perhaps a strategy game. Due to the terrorism connotations with games such as Counter-Strike and Rainbow Six Seige, the only real contender remaining happens to be Overwatch. With a diverse cast of characters and almost universal appeal, it’s a strong contender for being the E-Sport of choice at the 2024 games.
In the MOBA category, Brian’s suggestion is Heroes of the Storm, which Sid highly disagrees with. With games like DOTA2 and League of Legends already having superior numbers and player skill, it’s highly unlikely that Blizzard would have a second platform in the running. Finally the discussion comes to strategy games and how they’d work. Sid throws a spanner in the works and brings out Fighting Games. The Street Fighter series has a long written history and as an already spectator friendly game, this could be the strongest contender of all the games to be an e-sport at the games.
In other news, season passes never really deliver on a second season. With every game acting as a Firefly of it’s own game, Sid discusses how it’d be significantly more profitable for developers and publishers to release less games but with added content that they can charge premiums for. With the ongoing success of the Hitman 2016 reboot, and possibly one of the first AAA games to get a second season, why aren’t more publishers pushing this method? We’ve seen plenty of uproar with content being cut from games and sold as seperate DLC’s and expansions, however Sid presents the argument that charging players for more content over a longer period of time could be more fruitful. This would also allow developers longer periods of time to develop better games that would be true upgrades to a game rather than incremental yearly releases.